
Introduction to the unique and intuitive 10EaZy UI

The 10EaZy interface is very simple and intuitively build.
The users, be it a sound engineer or a DJ, will easily understand the layout, and the user interface will aid them in achieving the show they desire without compromising dB regulations.
The 10Eazy UI consist of 3 main parts:
The main display

The main display works like a normal sound level meter.
Here the user is presented with different viewing options. The main display can show Fast, Slow and peak values, and is also where warning dialogs will appear in case of a near limit situation.
The MAM - Maximum Average Manager
The MAM is a very intuitive and highly usefull tool of the 10Eazy UI. The MAM continiously monitors the average sound level over a short period of time and compares it with the current dB limit.
The MAM constantly updates the user about the impact of the current sound level in respect to the overall dB limit. This is done thru the very intuitive green / red dots, which clearly shows the user how far above or below the stated limit he is aiming at.
This way the user will know if the current level will result in a limit violation later on and can react in a timely and discrete manner.
This is a unique and never before seen approach and the MAM will ensure that the excuse of "not knowing that I was too loud" is history.
For more information about the MAM - please read the introduction to using 10EaZy at nightclubs and Disco's here.
The Leq and History Graph

This area of the screen provides the current Leq value, which is to never exceed the defined dB limit.
In the graph a representation of one minute average values are presented as green dots along with a red line indicating the dB limit. This way the user can easily recognize number of times in the past measurement period he has been above the average. There is nothing wrong with playing louder than the average for a limited period of time, as long as the next period will be below the limit. The 10EaZy history graph clearly shows to the engineer how he "behaved" in the last period, aiding him in creating a dynamic and musically appeaing mix, while still staying with in the limits.
Read more about using the history graph to mix dynamic music here.


